Made for himself, decided to lay out, who may like. Maxim_Utair in file 19175-Utair-85069-Winglets.zip suggested another option, I liked everything except these textures may be due to the alpha channel. So I just corrected the old version, just those errors that have been before, a little sub-world. Now, all 88 "windows" fit like a glove, strictly in the right places. For those who are important beauty vizualki. Made for Russia_629 (Special thanks to author Dryxa!). vizualkah check for AC S7, Utair.
→ Size: 126 KB
→ Date: 17 years ago (16.03.2009 08:41)
→ Author: Pavel Malyshev AKA pavel_pilot
→ Uploaded by: pavel_pilot (uploaded 8 files )
→ Approved by moderator: omega
→ License: Freeware - Free version, Unlimited Distribution
→ Downloaded: 432 time(s)
 5 
Really does not fit ... To be honest I'm not much of that night examined the texture, but now the hole has not become, it has become even better. Thank you! OMM-ka, 17 years ago, #
 1 
Why such a spread? What a night textures are? Lighting lamps failed srostaetsya! tip illuminated .. but on the rudder so the light does not fall? Neuzheli nevidno that all askew and? Arhangel, 17 years ago, #
This is because, pancake, again an estimate of the screens set! You do not know how to read that, I have not touched a headlamp and lights. They default, the command of PT! I LIGHT ILLUMINATOR issued in accordance with the daytime textures. They do not match, how much can be explained! And about the light, so the texture "windows" were originally imposed on the texture of light aircraft and it was broken! pavel_pilot, 17 years ago, #
So you are writing (17.03.2009 13:21 MSK): I am the light of the windows are not touched (just a little bit podsveku fuselage and the keel), and as you understand? Arhangel, 17 years ago, #
I adapted the texture of the place of illumination, where the imposition of the alpha-channel "windows", with their removal, of course remains a hole, as the night texture layer with the A-channel is connected with the channels RGB (this is 0.5-1% of the total area of the texture lighting) . This is a purely technical work, if I do not deal - indeed could be worse! In highlighting the keel in v2.02 of the PT was originally, in the new liveried Maxim_Utair and teams from the PT really not! pavel_pilot, 17 years ago, #
Flying in a lock-on, you f there, syudya by name - that's summer! pavel_pilot, 17 years ago, #
)))))))))))) You forgot to ask where I fly, you have your own evaluation set, I again say RіR°RІRЅRѕ! lockon, 17 years ago, #
 1 
just terrible !!!!!!! lockon, 17 years ago, #
And that you did not like the screenshots? I have your photo in 2 godika, vylozhennoe here in Avsim.su, me too, it is not pleasant, in Syktyvkar, all are? pavel_pilot, 17 years ago, #
You're No offense ... but really the quality below the baseline. you have - a frame around the lights, too bright, which should be dark - the bright and contrast, framing is limping, etc. .. On a camera with good optics in a good night, increasing the need to photograph and process. Daylight to night is not very well suited. If I started - complete ... with you "patch" (-: Stanley [RA-STN], 17 years ago, #
I am the light of the windows are not touched (just a little bit podsveku fuselage and the keel), and color saturation cloev RGB and alpha channel of the former, does not change and configuration of windows in the channels (by the way - they are all the same, at 2-3 pixels smaller than in the daytime texture). I just strictly combined, each "window" night textures to the "windows" day. There was a frame (2-3 pixels), but that is not real, not my fault - I thought about it. While the idea is: to shift them to some Strachan at the same time, such as down and just left (right - other side). Then a dark okontovka how - shading! But then realism is only one perspective! pavel_pilot, 17 years ago, #
-1
 5 
Very, very good. Faust, 17 years ago, #
patch from the author to correct, wait))) Faust, 17 years ago, #
-1
 5 
Just like this! well done! zzitzz, 17 years ago, #
Thank you, of course, but then my credit is not! Visual model of PT is indeed worthy of admiration, as if a livery good, then! Simply, if the windows at night to see at close range, you can see that the Alpha channel image does not match up to 20% of the daily pattern, and texture of these "windows" " jump in different directions. So nepriyantnaya dirt on the edges! pavel_pilot, 17 years ago, #