Texture sky+sun Просмотр ZIP-архива

Настройка для SweetFX/SweetFX_Settings.txt

   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 1       // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1         // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 1 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_TONEMAP 1
#define USE_VIBRANCE 1    //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 1
#define USE_VIGNETTE 0    //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1      //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)

#define USE_DPX 0         //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
                          //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?

   /*-----------------------------------------------------------.
  /                  SMAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.05           // [0.01 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 18      // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 96 // [0 to 20] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0	//25  // [0 to 100] Determines the percent of antialiasing to apply to corners

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.72 // (0.2-2.0)Strength of the sharpening
#define sharp_clamp 0.100  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 3          // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 0.8    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                           // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug settings --
#define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
#define show_sharpen 4     // Visualize the strength of the sharpen (multiplied by 4 to see it better)


   /*-----------------------------------------------------------.
  /                       Bloom settings                        /
  '-----------------------------------------------------------*/
#define BloomThreshold 15.50 
#define BloomPower 0.590
#define BloomWidth 0.0590

   /*-----------------------------------------------------------.
  /                        HDR settings                         /
  '----------------------------------------------------------*/
#define HDRPower 0.78  //Strangely lowering this makes the image brighter
#define radius2 0.56   //Raising this seems to make the effect stronger and also brighter


   /*-----------------------------------------------------------.
  /                      TECHNICOLOR settings                   /
  '-----------------------------------------------------------*/
#define TechniAmount 0.05
#define TechniPower 3.8
#define redNegativeAmount 1.38
#define greenNegativeAmount 6.40
#define blueNegativeAmount 1.90


 /*-----------------------------------------------------------.
  /                      Lift Gamma Gain settings               /
  '-----------------------------------------------------------*/
#define RGB_Lift               float3(0.910, 0.870, 2.910) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma              float3(2.000, 0.125, 0.180) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain               float3(1.15, 1.060, 1.15) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue


   /*-----------------------------------------------------------.
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma 1.115

#define Exposure 0.03

#define Saturation 0.25

#define Bleach 0.38

#define Defog 0.010  //How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 2.55) //what color to remove - default is blue

/*-----------------------------------------------------------.
  /                       Vibrance settings                     /
  '-----------------------------------------------------------*/
#define Vibrance 0.85  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
   

   /*-----------------------------------------------------------.
  /                         Sepia settings                      /
  '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 1.00)
#define SepiaPower 0.58
#define GreyPower 0.38  

   /*-----------------------------------------------------------.
  /                       Vignette settings                     /
  '-----------------------------------------------------------*/
#define VignetteRadius 1.00  // lower values = stronger radial effect from center
#define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of effect.


   /*-----------------------------------------------------------.
  /                        Dither settings                      /
  '-----------------------------------------------------------*/

#define dither_method 2  //[1 or 2] 1 = Ordering dithering (good and very fast), 2 = Random dithering (even better dithering but not as fast)

//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.


//No settings yet, beyond switching it on or off in the top section.

//Note that checkerboard pattern used by Dither, makes an image harder to compress.
//This can make your screenshots and videos take up more space.


/////////////////////////////////////////////////////////////////
///////////////////////// Work in Progress //////////////////////
/////////////////////////////////////////////////////////////////

   /*-----------------------------------------------------------.
  /                      Cineon DPX settings                    /
  '-----------------------------------------------------------*/
//I have yet to find good default settings for this .. maybe you can?
float Red = 8.0;   //[1.0 - 15.0]
float Green = 8.2; //[1.0 - 15.0]
float Blue = 8.0;  //[1.0 - 15.0]

float ColorGamma = 2.5f;    //[0.1 - 2.5]
float DPXSaturation = 4.0f; //[0.0 - 8.0]

float RedC = 0.6f;     //[0.6 - 0.2]
float GreenC  = 0.36f; //[0.6 - 0.2]
float BlueC = 0.35f;   //[0.6 - 0.2]

float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be

54454-Texture-skysun.zip

Имя файла Дата Размер
Настройка для SweetFX/ 09.08.2014 13:20
Настройка для SweetFX/SweetFX_Settings.txt 19.07.2014 14:33 8 KB
НЕБО/ 09.08.2014 13:21
НЕБО/sky_afternoon_0.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_afternoon_1.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_afternoon_2.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_afternoon_3.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_afternoon_4.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_afternoon_5.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_afternoon_6.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_afternoon_7.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_afternoon_8.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_afternoon_9.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_dawn_0.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_dawn_1.bmp 05.04.2010 21:35 3 KB
НЕБО/sky_dawn_2.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_dawn_3.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_dawn_4.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_dawn_5.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_dawn_6.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_dawn_7.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_dawn_8.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_dawn_9.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_midnight_0.bmp 04.01.2010 15:30 3 KB
НЕБО/sky_midnight_1.bmp 04.01.2010 15:30 3 KB
НЕБО/sky_midnight_2.bmp 04.01.2010 15:30 3 KB
НЕБО/sky_midnight_3.bmp 04.01.2010 15:31 3 KB
НЕБО/sky_midnight_4.bmp 04.01.2010 15:31 3 KB
НЕБО/sky_midnight_5.bmp 04.01.2010 15:31 3 KB
НЕБО/sky_midnight_6.bmp 04.01.2010 15:31 3 KB
НЕБО/sky_midnight_7.bmp 04.01.2010 15:31 3 KB
НЕБО/sky_midnight_8.bmp 04.01.2010 15:31 3 KB
НЕБО/sky_midnight_9.bmp 04.01.2005 19:07 3 KB
НЕБО/sky_morning_0.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_morning_1.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_morning_2.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_morning_3.bmp 05.04.2010 21:38 3 KB
НЕБО/sky_morning_4.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_morning_5.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_morning_6.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_morning_7.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_morning_8.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_morning_9.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_0.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_1.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_2.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_3.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_4.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_5.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_6.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_7.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_8.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_noon_9.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_postdawn1_0.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_postdawn1_1.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_postdawn1_2.bmp 05.04.2010 21:37 3 KB
НЕБО/sky_postdawn1_3.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn1_4.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn1_5.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn1_6.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn1_7.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn1_8.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn1_9.bmp 05.04.2010 21:36 3 KB
НЕБО/sky_postdawn2_0.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_postdawn2_1.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_postdawn2_2.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_postdawn2_3.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_postdawn2_4.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_postdawn2_5.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_postdawn2_6.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_postdawn2_7.bmp 05.04.2010 21:41 3 KB
НЕБО/sky_postdawn2_8.bmp 05.04.2010 21:41 3 KB
НЕБО/sky_postdawn2_9.bmp 05.04.2010 21:41 3 KB
НЕБО/sky_postsunset1_0.bmp 14.12.2009 09:52 3 KB
НЕБО/sky_postsunset1_1.bmp 14.12.2009 09:52 3 KB
НЕБО/sky_postsunset1_2.bmp 14.12.2009 09:52 3 KB
НЕБО/sky_postsunset1_3.bmp 14.12.2009 09:52 3 KB
НЕБО/sky_postsunset1_4.bmp 14.12.2009 09:52 3 KB
НЕБО/sky_postsunset1_5.bmp 22.01.2010 07:09 3 KB
НЕБО/sky_postsunset1_6.bmp 22.01.2010 07:09 3 KB
НЕБО/sky_postsunset1_7.bmp 22.01.2010 07:09 3 KB
НЕБО/sky_postsunset1_8.bmp 22.01.2010 07:09 3 KB
НЕБО/sky_postsunset1_9.bmp 22.01.2010 07:09 3 KB
НЕБО/sky_postsunset2_0.bmp 15.07.2009 05:18 3 KB
НЕБО/sky_postsunset2_1.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_2.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_3.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_4.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_5.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_6.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_7.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_8.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_postsunset2_9.bmp 06.12.2011 07:24 3 KB
НЕБО/sky_predawn1_0.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_1.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_2.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_3.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_4.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_5.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_6.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_7.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_8.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn1_9.bmp 03.07.2011 18:33 3 KB
НЕБО/sky_predawn2_0.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_predawn2_1.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_predawn2_2.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_predawn2_3.bmp 05.04.2010 21:39 3 KB
НЕБО/sky_predawn2_4.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_predawn2_5.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_predawn2_6.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_predawn2_7.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_predawn2_8.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_predawn2_9.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_presunset1_0.bmp 12.07.2010 21:13 3 KB
НЕБО/sky_presunset1_1.bmp 12.07.2010 21:13 3 KB
НЕБО/sky_presunset1_2.bmp 12.07.2010 21:12 3 KB
НЕБО/sky_presunset1_3.bmp 12.07.2010 21:12 3 KB
НЕБО/sky_presunset1_4.bmp 12.07.2010 21:12 3 KB
НЕБО/sky_presunset1_5.bmp 12.07.2010 21:12 3 KB
НЕБО/sky_presunset1_6.bmp 12.07.2010 21:11 3 KB
НЕБО/sky_presunset1_7.bmp 12.07.2010 21:11 3 KB
НЕБО/sky_presunset1_8.bmp 12.07.2010 21:11 3 KB
НЕБО/sky_presunset1_9.bmp 12.07.2010 21:10 3 KB
НЕБО/sky_presunset2_0.bmp 05.04.2010 21:43 3 KB
НЕБО/sky_presunset2_1.bmp 05.04.2010 21:43 3 KB
НЕБО/sky_presunset2_2.bmp 05.04.2010 21:43 3 KB
НЕБО/sky_presunset2_3.bmp 05.04.2010 21:43 3 KB
НЕБО/sky_presunset2_4.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_presunset2_5.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_presunset2_6.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_presunset2_7.bmp 05.04.2010 21:42 3 KB
НЕБО/sky_presunset2_8.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_presunset2_9.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_0.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_1.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_2.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_3.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_4.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_5.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_6.bmp 05.04.2010 21:44 3 KB
НЕБО/sky_sunset_7.bmp 05.04.2010 21:43 3 KB
НЕБО/sky_sunset_8.bmp 05.04.2010 21:43 3 KB
НЕБО/sky_sunset_9.bmp 05.04.2010 21:43 3 KB
НЕБО/Документ Microsoft Office Word.docx 02.05.2014 17:35 10 KB
СОЛНЦЕ/ 09.08.2014 14:09
СОЛНЦЕ/corona1.bmp 08.05.2005 15:21 256 KB
СОЛНЦЕ/flare02.bmp 12.01.2013 17:13 342 KB
СОЛНЦЕ/flare03.bmp 12.01.2013 17:13 342 KB
СОЛНЦЕ/flare1.bmp 06.04.2009 18:42 43 KB
СОЛНЦЕ/flare2.bmp 06.04.2009 18:43 43 KB
СОЛНЦЕ/flare3.bmp 06.04.2009 18:43 43 KB
СОЛНЦЕ/flare4.bmp 12.09.2010 03:33 1 MB
СОЛНЦЕ/sun.bmp 19.07.2010 05:49 1 MB
СОЛНЦЕ/sun6.bmp 17.04.2003 13:27 32 KB
СОЛНЦЕ/suneffect.cfg 17.08.2010 20:46 2 KB
СОЛНЦЕ/sunglow.bmp 09.08.2010 07:43 1 MB
СОЛНЦЕ/Солнце Microsoft Office Word.docx 09.08.2014 13:25 10 KB
avsim_su.diz 09.08.2014 13:12 406 B
Итого: 5 MB
Предлагаю мою сборку текстур неба на основе HDEv2. Сбалансированный вариант цветов неба в течение всего времени суток, реалистичная гамма цветов восхода и заката достигается при использовании поставляемых в архиве фалов для sun, а также моей конфигурации для SweetFX (SweetFX требуется установить), позволяющих приблизиться к реализму.
→ Size: 660 KB
→ Date: 11 years ago (09.08.2014 11:17)
→ Author: В основе HDEv2 Pablo Diaz
→ Uploaded by: bereks (uploaded 8 files )
→ Approved by moderator: seric76
→ License: Freeware - Free version, Unlimited Distribution
→ Downloaded: 752 time(s)