Rise to the USSS - Koltsovo. Boeing 737-500. aiRoNe, you're our expert, you think that after reading your room. understood by all its oshibki.Ochen smeshno.Lyudi who really want to help, rasspisyvayut specifically about every mistake, and you fuck up (yes in the wrong channel) and dokazall that for a couple of points are familiar bolshe.MOLODETs.GERO Y.Vse heard here this way we have to avsime prove their knowledge, while belittling other... − Sky-Max.
AN-24 RV New pack Not-a). Not far from the airport by her grandmother))), with views of the glide path "out the window))) − LOKOPhil.
AFCAD airfield Ojmjakon / UEMJ Strangely, AFCAD downloaded two times more than the scheme. How sit going? Colleagues, I apologize, I forgot to PRSD call "OA" set. Therefore, the ARC shows and Morse did not hear. Hurried to the joys that the scheme finally took. Do not want to replace the file because of a trifle. Few people listen to the signals, and even fewer who distinguishes callsigns. Correct AFCADom difficult, I... − UEMJ.
This utility allows conversion of BMP graphics to the various DXT (DirectX Texture) formats as used by Microsoft Flight Simulator 2002. It has the ability to merge a base BMP file with an 256 color Alpha BMP mask to create transparent DXT textures for FS. This is useful for enabling ground textures to have the transparent water features as built into Flight Simulator. It may also be used to create transparency for models in FS as well (DXT1 and possibly other DXT and / or Extended BMP formats)
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» Filename: fstexconvert103.zip » Size: 511kb » Date: 6 years ago (08.09.2003 15:43 MSK) » Author: » License: License file included in archive » Downloaded: 519 time(s)