/*-----------------------------------------------------------.
/ Description /
'------------------------------------------------------------/
Game: FS2004
Author: Aldus
SweetFX version: 1.5.1
Description: Sky environment and Blue soft horizon effect
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 0 // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
#define USE_FXAA_ANTIALIASING 0 // [0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls.
#define USE_EXPLOSION 0 // [0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.
#define USE_CARTOON 0 // [0 or 1] Cartoon : "Toon"s the image. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen)
#define USE_ADVANCED_CRT 0 // [0 or 1] Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost)
#define USE_BLOOM 0 // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_LUMASHARPEN 1 // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_LEVELS 0 // [0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that.
#define USE_TECHNICOLOR 0 // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX 1 // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_MONOCHROME 0 // [0 or 1] Monochrome : Monochrome makes the colors disappear.
#define USE_LIFTGAMMAGAIN 1 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights
#define USE_TONEMAP 1 // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 1 // [0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 // [0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 // [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0 // [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_BORDER 0 // [0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.
#define USE_SPLITSCREEN 0 // [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
#define USE_CUSTOM 0 // [0 or 1] Custom : Write your own shader by editing custom.h, and then enable it here.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.10 // [0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.
#define SMAA_MAX_SEARCH_STEPS 96 // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.
// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 0 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 1 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
//Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.
/*-----------------------------------------------------------.
/ FXAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET 9 // [1 to 9] Choose the quality preset. 9 is the highest quality.
#define fxaa_Subpix 0.400 // [0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold 0.250 // [0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.
#define fxaa_EdgeThresholdMin 0.060 // [0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.
/*-----------------------------------------------------------.
/ Explosion settings /
'-----------------------------------------------------------*/
#define Explosion_Radius 2.5 // [0.2 to 100.0] Amount of effect you want.
/*-----------------------------------------------------------.
/ Cartoon settings /
'-----------------------------------------------------------*/
#define CartoonPower 1.5 // [0.1 to 10.0] Amount of effect you want.
#define CartoonEdgeSlope 1.5 // [0.1 to 8.0] Raise this to filter out fainter edges. You might need to increase the power to compensate. Whole numbers are faster.
/*----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#define CRTAmount 1.00 // [0.00 to 1.00] Amount of CRT effect you want
#define CRTResolution 2.0 // [1.0 to 8.0] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2
#define CRTgamma 2.2 // [0.0 to 4.0] Gamma of simulated CRT (default 2.2)
#define CRTmonitorgamma 2.4 // [0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct)
#define CRTBrightness 1.2 // [1.0 to 3.0] Used to boost brightness a little. Default is 1.0
#define CRTScanlineIntensity 2.0 // [2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0
#define CRTScanlineGaussian 1 // [0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on
#define CRTCurvature 1 // [[0 or 1] "Barrel effect" enabled (1) or off (0)
#define CRTCurvatureRadius 2.0 // [0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5
#define CRTCornerSize 0.0100 // [0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001
#define CRTDistance 2.00 // [0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00
#define CRTAngleX 0.00 // [-0.20 to 0.20] Tilt angle in radians (X coordinates)
#define CRTAngleY -0.15 // [-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)
#define CRTOverScan 1.00 // [1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01
#define CRTOversample 0 // [0 or 1] Enable 3x oversampling of the beam profile (warning : performance hit)
/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 55.0 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 7.000 // [0.000 to 8.000] Strength of the bloom
#define BloomWidth 0.0250 // [0.0000 to 1.0000] Width of the bloom
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.00 // [0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2 0.90 // [0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.50 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.050 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 1 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
//I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug sharpening settings --
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*----------------------------------------------------------.
/ Levels settings /
'----------------------------------------------------------*/
#define Levels_black_point 0 // [0 to 255] The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0
#define Levels_white_point 241 // [0 to 255] The new white point. Everything brighter than this becomes completely white. Default is 235.0
//Colors between the two points will stretched, which increases contrast, but details above and below the points are lost (this is called clipping).
/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.20 // [0.00 to 1.00]
#define TechniPower 5.0 // [0.00 to 8.00]
#define redNegativeAmount 0.78 // [0.00 to 1.00]
#define greenNegativeAmount 0.88 // [0.00 to 1.00]
#define blueNegativeAmount 0.58 // [0.00 to 1.00]
/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 1.0 // [1.0 to 15.0]
#define Green 1.0 // [1.0 to 15.0]
#define Blue 1.0 // [1.0 to 15.0]
#define ColorGamma 0.9 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 2.0 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC 0.32 // [0.60 to 0.20]
#define GreenC 0.36 // [0.60 to 0.20]
#define BlueC 0.30 // [0.60 to 0.20]
#define Blend 0.10 // [0.00 to 1.00] How strong the effect should be.
/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#define Monochrome_conversion_values float3(0.18, 0.41, 0.41) // [0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)
/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(0.980, 0.980, 0.980) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue.
#define RGB_Gamma float3(1.200, 1.200, 1.200) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(0.940, 0.940, 0.940) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
//Note that a value of 1.000 is a neutral setting that leave the color unchanged.
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 0.770 // [0.000 to 2.000] Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control.
#define Exposure -0.700 // [-1.000 to 1.000] Adjust exposure
#define Saturation 0.000 // [-1.000 to 1.000] Adjust saturation
#define Bleach 1.000 // [0.000 to 1.000] Brightens the shadows and fades the colors
#define Defog 0.000 // [0.000 to 1.000] How much of the color tint to remove
#define FogColor float3(1.00, 1.00, 1.50) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.06 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(2.00, 1.00, 2.00) // [-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_mode 2 // [0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.60 // [-1.00 to 1.00] The amount of contrast you want
// -- Advanced curve settings --
#define Curves_formula 9 // [1|2|3|4|5|6|7|8|9|10] The contrast s-curve you want to use.
//1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep
//7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola, 10 = Half-circles.
//Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors.
//I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula.
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.00, 1.10, 1.10) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
#define GreyPower 0.11 // [0.00 to 1.00] How much desaturate the image before tinting it
#define SepiaPower 0.18 // [0.00 to 1.00] How much to tint the image
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteType 1 // [1|2|3] 1 = Original, 2 = New, 3 = TV style
#define VignetteRatio 1.00 // [0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.
#define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 // [2 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // [0.000 to 1.000, 0.000 to 1.000] Center of effect for VignetteType 1. 2 and 3 do not obey this setting.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#define dither_method 1 // [1 or 2] 1 = Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering)
//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.
/*-----------------------------------------------------------.
/ Border settings /
'-----------------------------------------------------------*/
#define border_width float2(1,20) // [0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels.
#define border_color float3(0, 0, 0) // [0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white.
/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 1 // [1|2|3|4|5|6] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split, 6 = Curvy vertical 50/50 split
/*-----------------------------------------------------------.
/ Custom settings /
'-----------------------------------------------------------*/
#define custom_strength 0.10 // [0.00 to 1.00] Adjust the strength of the effect
| Имя файла | Дата | Размер |
|---|---|---|
| Softhore2020/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/config_presets/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/config_presets/preset0.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset1.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset10.ini | 12.04.2020 02:37 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset11.ini | 12.04.2020 02:37 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset12.ini | 12.04.2020 02:37 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset2.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset3.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset4.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset5.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset6.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset7.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset8.ini | 06.08.2020 03:13 | 2 KB |
| Softhore2020/SweetFX/config_presets/preset9.ini | 12.04.2020 02:36 | 2 KB |
| Softhore2020/SweetFX/d3d9.dll | 09.08.2012 03:57 | 167 KB |
| Softhore2020/SweetFX/d3d9.fx | 29.09.2013 06:23 | 12 KB |
| Softhore2020/SweetFX/dlls/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/dlls/FXAA DX9 dll/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/dlls/FXAA DX9 dll/d3d9.dll | 06.08.2011 02:03 | 75 KB |
| Softhore2020/SweetFX/dlls/SMAA dlls/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/dlls/SMAA dlls/d3d9.dll | 09.08.2012 03:57 | 167 KB |
| Softhore2020/SweetFX/dlls/SMAA dlls/dxgi.dll | 09.08.2012 04:07 | 391 KB |
| Softhore2020/SweetFX/dxgi.dll | 09.08.2012 04:07 | 391 KB |
| Softhore2020/SweetFX/dxgi.fx | 29.09.2013 06:29 | 13 KB |
| Softhore2020/SweetFX/Game_compability.txt | 30.09.2013 07:57 | 3 KB |
| Softhore2020/SweetFX/injector.ini | 18.03.2013 09:46 | 642 B |
| Softhore2020/SweetFX/log.log | 30.09.2013 10:07 | 3 KB |
| Softhore2020/SweetFX/Making shaders.txt | 19.03.2013 07:25 | 4 KB |
| Softhore2020/SweetFX/Presets/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/Presets/Default_1.5_settings.txt | 08.09.2014 23:26 | 19 KB |
| Softhore2020/SweetFX/Presets/sky_setting_01.txt | 08.08.2014 04:59 | 19 KB |
| Softhore2020/SweetFX/Presets/sky_setting_02.txt | 23.01.2015 01:21 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_03.txt | 23.09.2014 12:04 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_04.txt | 23.01.2015 01:21 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_05.txt | 23.01.2015 01:21 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_06.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_07.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_08.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_09.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_10.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_11.txt | 23.01.2015 01:23 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_12.txt | 23.01.2015 01:23 | 20 KB |
| Softhore2020/SweetFX/Presets/sky_setting_13.txt | 23.01.2015 01:23 | 20 KB |
| Softhore2020/SweetFX/shader.fx | 30.09.2013 02:50 | 4 KB |
| Softhore2020/SweetFX/Shaders/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/Shaders/AdvancedCRT.h | 07.09.2013 09:56 | 9 KB |
| Softhore2020/SweetFX/Shaders/Bloom.h | 30.03.2013 22:32 | 3 KB |
| Softhore2020/SweetFX/Shaders/Border.h | 30.09.2013 08:50 | 1 KB |
| Softhore2020/SweetFX/Shaders/Cartoon.h | 30.09.2013 08:45 | 1006 B |
| Softhore2020/SweetFX/Shaders/Curves.h | 29.09.2013 04:12 | 8 KB |
| Softhore2020/SweetFX/Shaders/Custom.h | 01.10.2013 09:52 | 723 B |
| Softhore2020/SweetFX/Shaders/Dither.h | 30.09.2013 09:23 | 8 KB |
| Softhore2020/SweetFX/Shaders/DPX.h | 23.09.2013 07:23 | 2 KB |
| Softhore2020/SweetFX/Shaders/Explosion.h | 26.09.2013 23:36 | 748 B |
| Softhore2020/SweetFX/Shaders/Fxaa3_11.h | 14.12.2011 08:41 | 33 KB |
| Softhore2020/SweetFX/Shaders/HDR.h | 05.03.2013 07:49 | 2 KB |
| Softhore2020/SweetFX/Shaders/Levels.h | 06.09.2013 22:07 | 1 KB |
| Softhore2020/SweetFX/Shaders/LiftGammaGain.h | 09.04.2013 05:27 | 790 B |
| Softhore2020/SweetFX/Shaders/LumaSharpen.h | 01.10.2013 10:28 | 9 KB |
| Softhore2020/SweetFX/Shaders/Main.h | 30.09.2013 01:38 | 8 KB |
| Softhore2020/SweetFX/Shaders/Monochrome.h | 09.04.2013 05:37 | 538 B |
| Softhore2020/SweetFX/Shaders/Sepia.h | 08.09.2013 22:15 | 1 KB |
| Softhore2020/SweetFX/Shaders/SMAA.h | 29.09.2013 09:12 | 54 KB |
| Softhore2020/SweetFX/Shaders/Splitscreen.h | 24.11.2012 04:11 | 2 KB |
| Softhore2020/SweetFX/Shaders/SweetCRT.h | 30.09.2013 08:47 | 604 B |
| Softhore2020/SweetFX/Shaders/Technicolor.h | 20.10.2012 08:37 | 1 KB |
| Softhore2020/SweetFX/Shaders/Tonemap.h | 28.09.2012 09:56 | 2 KB |
| Softhore2020/SweetFX/Shaders/Vibrance.h | 30.09.2013 08:29 | 2 KB |
| Softhore2020/SweetFX/Shaders/Vignette.h | 30.09.2013 08:38 | 3 KB |
| Softhore2020/SweetFX/SweetFX/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/SweetFX/dlls/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/SweetFX/dlls/FXAA DX9 dll/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/SweetFX/dlls/FXAA DX9 dll/d3d9.dll | 06.08.2011 02:03 | 75 KB |
| Softhore2020/SweetFX/SweetFX/dlls/SMAA dlls/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/SweetFX/dlls/SMAA dlls/d3d9.dll | 09.08.2012 03:57 | 167 KB |
| Softhore2020/SweetFX/SweetFX/dlls/SMAA dlls/dxgi.dll | 09.08.2012 04:07 | 391 KB |
| Softhore2020/SweetFX/SweetFX/Game_compability.txt | 30.09.2013 07:57 | 3 KB |
| Softhore2020/SweetFX/SweetFX/Making shaders.txt | 19.03.2013 07:25 | 4 KB |
| Softhore2020/SweetFX/SweetFX/Presets/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/SweetFX/Presets/Default_1.5_settings.txt | 08.09.2014 23:26 | 19 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_01.txt | 08.08.2014 04:59 | 19 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_02.txt | 23.01.2015 01:21 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_03.txt | 23.09.2014 12:04 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_04.txt | 23.01.2015 01:21 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_05.txt | 23.01.2015 01:21 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_06.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_07.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_08.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_09.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_10.txt | 23.01.2015 01:22 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_11.txt | 23.01.2015 01:23 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_12.txt | 23.01.2015 01:23 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Presets/sky_setting_13.txt | 23.01.2015 01:23 | 20 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/ | 27.08.2020 21:15 | |
| Softhore2020/SweetFX/SweetFX/Shaders/AdvancedCRT.h | 07.09.2013 09:56 | 9 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Bloom.h | 30.03.2013 22:32 | 3 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Border.h | 30.09.2013 08:50 | 1 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Cartoon.h | 30.09.2013 08:45 | 1006 B |
| Softhore2020/SweetFX/SweetFX/Shaders/Curves.h | 29.09.2013 04:12 | 8 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Custom.h | 01.10.2013 09:52 | 723 B |
| Softhore2020/SweetFX/SweetFX/Shaders/Dither.h | 30.09.2013 09:23 | 8 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/DPX.h | 23.09.2013 07:23 | 2 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Explosion.h | 26.09.2013 23:36 | 748 B |
| Softhore2020/SweetFX/SweetFX/Shaders/Fxaa3_11.h | 14.12.2011 08:41 | 33 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/HDR.h | 05.03.2013 07:49 | 2 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Levels.h | 06.09.2013 22:07 | 1 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/LiftGammaGain.h | 09.04.2013 05:27 | 790 B |
| Softhore2020/SweetFX/SweetFX/Shaders/LumaSharpen.h | 01.10.2013 10:28 | 9 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Main.h | 30.09.2013 01:38 | 8 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Monochrome.h | 09.04.2013 05:37 | 538 B |
| Softhore2020/SweetFX/SweetFX/Shaders/Sepia.h | 08.09.2013 22:15 | 1 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/SMAA.h | 29.09.2013 09:12 | 54 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Splitscreen.h | 24.11.2012 04:11 | 2 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/SweetCRT.h | 30.09.2013 08:47 | 604 B |
| Softhore2020/SweetFX/SweetFX/Shaders/Technicolor.h | 20.10.2012 08:37 | 1 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Tonemap.h | 28.09.2012 09:56 | 2 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Vibrance.h | 30.09.2013 08:29 | 2 KB |
| Softhore2020/SweetFX/SweetFX/Shaders/Vignette.h | 30.09.2013 08:38 | 3 KB |
| Softhore2020/SweetFX/SweetFX/SweetFX_compatibility_settings.txt | 24.09.2013 17:30 | 863 B |
| Softhore2020/SweetFX/SweetFX readme.txt | 01.10.2013 10:37 | 28 KB |
| Softhore2020/SweetFX/SweetFX_compatibility_settings.txt | 24.09.2013 17:30 | 863 B |
| Softhore2020/SweetFX/SweetFX_preset.txt | 30.09.2013 09:04 | 86 B |
| Softhore2020/SweetFX/SweetFX_settings.txt | 08.09.2014 23:24 | 19 KB |
| Softhore2020/Texture/ | 27.08.2020 21:15 | |
| Softhore2020/Texture/sky_afternoon_0.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_afternoon_1.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_afternoon_2.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_afternoon_3.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_afternoon_4.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_afternoon_5.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_afternoon_6.bmp | 22.08.2020 00:28 | 3 KB |
| Softhore2020/Texture/sky_afternoon_7.bmp | 22.08.2020 00:28 | 3 KB |
| Softhore2020/Texture/sky_afternoon_8.bmp | 22.08.2020 00:29 | 3 KB |
| Softhore2020/Texture/sky_afternoon_9.bmp | 22.08.2020 00:29 | 3 KB |
| Softhore2020/Texture/sky_dawn_0.bmp | 05.04.2010 23:35 | 3 KB |
| Softhore2020/Texture/sky_dawn_1.bmp | 05.04.2010 23:35 | 3 KB |
| Softhore2020/Texture/sky_dawn_2.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_dawn_3.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_dawn_4.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_dawn_5.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_dawn_6.bmp | 05.04.2010 23:38 | 3 KB |
| Softhore2020/Texture/sky_dawn_7.bmp | 05.04.2010 23:38 | 3 KB |
| Softhore2020/Texture/sky_dawn_8.bmp | 05.04.2010 23:38 | 3 KB |
| Softhore2020/Texture/sky_dawn_9.bmp | 05.04.2010 23:38 | 3 KB |
| Softhore2020/Texture/sky_midnight_0.bmp | 04.01.2010 17:30 | 3 KB |
| Softhore2020/Texture/sky_midnight_1.bmp | 04.01.2010 17:30 | 3 KB |
| Softhore2020/Texture/sky_midnight_2.bmp | 04.01.2010 17:30 | 3 KB |
| Softhore2020/Texture/sky_midnight_3.bmp | 04.01.2010 17:31 | 3 KB |
| Softhore2020/Texture/sky_midnight_4.bmp | 04.01.2010 17:31 | 3 KB |
| Softhore2020/Texture/sky_midnight_5.bmp | 04.01.2010 17:31 | 3 KB |
| Softhore2020/Texture/sky_midnight_6.bmp | 04.01.2010 17:31 | 3 KB |
| Softhore2020/Texture/sky_midnight_7.bmp | 04.01.2010 17:31 | 3 KB |
| Softhore2020/Texture/sky_midnight_8.bmp | 04.01.2010 17:31 | 3 KB |
| Softhore2020/Texture/sky_midnight_9.bmp | 04.01.2005 21:07 | 3 KB |
| Softhore2020/Texture/sky_morning_0.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_1.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_2.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_3.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_4.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_5.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_6.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_7.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_8.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_morning_9.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_0.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_1.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_2.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_3.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_4.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_5.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_6.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_7.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_8.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_noon_9.bmp | 24.08.2020 19:07 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_0.bmp | 05.04.2010 23:37 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_1.bmp | 05.04.2010 23:37 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_2.bmp | 05.04.2010 23:37 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_3.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_4.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_5.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_6.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_7.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_8.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn1_9.bmp | 05.04.2010 23:36 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_0.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_1.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_2.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_3.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_4.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_5.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_6.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_7.bmp | 05.04.2010 23:41 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_8.bmp | 05.04.2010 23:41 | 3 KB |
| Softhore2020/Texture/sky_postdawn2_9.bmp | 05.04.2010 23:41 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_0.bmp | 11.01.2015 07:51 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_1.bmp | 24.08.2010 08:49 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_2.bmp | 24.08.2010 08:49 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_3.bmp | 14.12.2009 11:52 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_4.bmp | 14.12.2009 11:52 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_5.bmp | 22.01.2010 09:09 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_6.bmp | 22.01.2010 09:09 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_7.bmp | 11.01.2015 07:52 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_8.bmp | 11.01.2015 07:52 | 3 KB |
| Softhore2020/Texture/sky_postsunset1_9.bmp | 11.01.2015 07:52 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_0.bmp | 15.07.2009 07:18 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_1.bmp | 06.12.2011 09:24 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_2.bmp | 06.12.2011 09:24 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_3.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_4.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_5.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_6.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_7.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_8.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_postsunset2_9.bmp | 22.07.2010 08:34 | 3 KB |
| Softhore2020/Texture/sky_predawn1_0.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_1.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_2.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_3.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_4.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_5.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_6.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_7.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_8.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn1_9.bmp | 03.07.2011 20:33 | 3 KB |
| Softhore2020/Texture/sky_predawn2_0.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_predawn2_1.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_predawn2_2.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_predawn2_3.bmp | 05.04.2010 23:39 | 3 KB |
| Softhore2020/Texture/sky_predawn2_4.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_predawn2_5.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_predawn2_6.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_predawn2_7.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_predawn2_8.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_predawn2_9.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_presunset1_0.bmp | 12.07.2010 23:13 | 3 KB |
| Softhore2020/Texture/sky_presunset1_1.bmp | 12.07.2010 23:13 | 3 KB |
| Softhore2020/Texture/sky_presunset1_2.bmp | 12.07.2010 23:12 | 3 KB |
| Softhore2020/Texture/sky_presunset1_3.bmp | 12.07.2010 23:12 | 3 KB |
| Softhore2020/Texture/sky_presunset1_4.bmp | 12.07.2010 23:12 | 3 KB |
| Softhore2020/Texture/sky_presunset1_5.bmp | 12.07.2010 23:12 | 3 KB |
| Softhore2020/Texture/sky_presunset1_6.bmp | 12.07.2010 23:11 | 3 KB |
| Softhore2020/Texture/sky_presunset1_7.bmp | 12.07.2010 23:11 | 3 KB |
| Softhore2020/Texture/sky_presunset1_8.bmp | 12.07.2010 23:11 | 3 KB |
| Softhore2020/Texture/sky_presunset1_9.bmp | 12.07.2010 23:10 | 3 KB |
| Softhore2020/Texture/sky_presunset2_0.bmp | 05.04.2010 23:43 | 3 KB |
| Softhore2020/Texture/sky_presunset2_1.bmp | 05.04.2010 23:43 | 3 KB |
| Softhore2020/Texture/sky_presunset2_2.bmp | 05.04.2010 23:43 | 3 KB |
| Softhore2020/Texture/sky_presunset2_3.bmp | 05.04.2010 23:43 | 3 KB |
| Softhore2020/Texture/sky_presunset2_4.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_presunset2_5.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_presunset2_6.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_presunset2_7.bmp | 05.04.2010 23:42 | 3 KB |
| Softhore2020/Texture/sky_presunset2_8.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_presunset2_9.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_0.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_1.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_2.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_3.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_4.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_5.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_6.bmp | 05.04.2010 23:44 | 3 KB |
| Softhore2020/Texture/sky_sunset_7.bmp | 05.04.2010 23:43 | 3 KB |
| Softhore2020/Texture/sky_sunset_8.bmp | 05.04.2010 23:43 | 3 KB |
| Softhore2020/Texture/sky_sunset_9.bmp | 05.04.2010 23:43 | 3 KB |
| avsim_su.diz | 27.08.2020 15:58 | 310 B |
| Итого: | 3 MB | |