;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\GMAX\gamepacks\fs2004\Zmeinyy\OST_ZM_Light_Mayak03
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 03/16/11 14:58:10
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for E:\GMAX\gamepacks\fs2004\Zmeinyy\OST_ZM_Light_Mayak03
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 54 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 03/16/11 14:58:10
; Stop Time : 03/16/11 14:58:10
;
; Modeling units = 1.0000
; Radius = 76.1301
; Radius in meters = 76.1301
; Radius in modeling units = 77
;
OST_ZM_Light_Mayak03_top label BGLCODE
texture_riff_start_OST_ZM_Light_Mayak03 label word
db 'T','E','X','T'
dd texture_riff_end_OST_ZM_Light_Mayak03 - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 37.593461, "ZM_SG_LAMP_MAYAK03.BMP" ; 0
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 37.593461, "ZM_SG_LAMP_MAYAK03_LM.BMP" ; 1
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_OST_ZM_Light_Mayak03 label word
material_riff_start_OST_ZM_Light_Mayak03 label word
db 'M','A','T','E'
dd material_riff_end_OST_ZM_Light_Mayak03 - $ - 4
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
BGL_RETURN
material_riff_end_OST_ZM_Light_Mayak03 label word
vertex_riff_start_OST_ZM_Light_Mayak03 label word
db 'V','E','R','T'
dd vertex_riff_end_OST_ZM_Light_Mayak03 - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -14.360001, 45.640003, 7.752000, 0.000000, 0.000000, 1.000000, 0.997771,0.001763 ; 0 part= 1 prim=0
VERTEX_DEF -14.360001, 74.360008, 7.752000, 0.000000, 0.000000, 1.000000, 0.997771,0.250594 ; 1 part= 1 prim=0
VERTEX_DEF -13.056001, 46.944004, 7.480000, 0.000000, 0.000000, 1.000000, 0.997771,0.001763 ; 2 part= 1 prim=0
VERTEX_DEF -13.056001, 73.056007, 7.480000, 0.000000, 0.000000, 1.000000, 0.997771,0.250594 ; 3 part= 1 prim=0
VERTEX_DEF -11.868001, 48.132004, 7.184000, 0.000000, 0.000000, 1.000000, 0.749026,0.001763 ; 4 part= 1 prim=0
VERTEX_DEF -11.868001, 71.868004, 7.184000, 0.000000, 0.000000, 1.000000, 0.749026,0.250594 ; 5 part= 1 prim=0
VERTEX_DEF -10.788001, 49.212002, 6.876000, 0.000000, 0.000000, 1.000000, 0.500858,0.001763 ; 6 part= 1 prim=0
VERTEX_DEF -10.788001, 70.788002, 6.876000, 0.000000, 0.000000, 1.000000, 0.500858,0.250594 ; 7 part= 1 prim=0
VERTEX_DEF -9.808001, 50.192001, 6.572001, 0.000000, 0.000000, 1.000000, 0.250309,0.001763 ; 8 part= 1 prim=0
VERTEX_DEF -9.808001, 69.808006, 6.572001, 0.000000, 0.000000, 1.000000, 0.250309,0.250594 ; 9 part= 1 prim=0
VERTEX_DEF -8.916000, 51.084003, 6.232000, 0.000000, 0.000000, 1.000000, 0.996085,0.246291 ; 10 part= 1 prim=0
VERTEX_DEF -8.916000, 68.916008, 6.232000, 0.000000, 0.000000, 1.000000, 0.996085,0.495121 ; 11 part= 1 prim=0
VERTEX_DEF -8.108001, 51.892002, 5.912000, 0.000000, 0.000000, 1.000000, 0.745513,0.246291 ; 12 part= 1 prim=0
VERTEX_DEF -8.108001, 68.108002, 5.912000, 0.000000, 0.000000, 1.000000, 0.745513,0.495121 ; 13 part= 1 prim=0
VERTEX_DEF -7.368001, 52.632004, 5.560000, 0.000000, 0.000000, 1.000000, 0.495531,0.244488 ; 14 part= 1 prim=0
VERTEX_DEF -7.368001, 67.368004, 5.560000, 0.000000, 0.000000, 1.000000, 0.495531,0.493318 ; 15 part= 1 prim=0
VERTEX_DEF -6.700000, 53.300003, 5.208000, 0.000000, 0.000000, 1.000000, 0.247340,0.244488 ; 16 part= 1 prim=0
VERTEX_DEF -6.700000, 66.700005, 5.208000, 0.000000, 0.000000, 1.000000, 0.247340,0.493318 ; 17 part= 1 prim=0
VERTEX_DEF -6.092000, 53.908005, 4.888000, 0.000000, 0.000000, 1.000000, 0.996673,0.498123 ; 18 part= 1 prim=0
VERTEX_DEF -6.092000, 66.092003, 4.888000, 0.000000, 0.000000, 1.000000, 0.996673,0.746953 ; 19 part= 1 prim=0
VERTEX_DEF -5.536000, 54.464005, 4.608000, 0.000000, 0.000000, 1.000000, 0.996673,0.498123 ; 20 part= 1 prim=0
VERTEX_DEF -5.536000, 65.536003, 4.608000, 0.000000, 0.000000, 1.000000, 0.996673,0.746953 ; 21 part= 1 prim=0
VERTEX_DEF -5.032001, 54.968002, 4.316000, 0.000000, 0.000000, 1.000000, 0.747326,0.498123 ; 22 part= 1 prim=0
VERTEX_DEF -5.032001, 65.032005, 4.316000, 0.000000, 0.000000, 1.000000, 0.747326,0.746953 ; 23 part= 1 prim=0
VERTEX_DEF -4.576000, 55.424004, 3.932000, 0.000000, 0.000000, 1.000000, 0.497945,0.498123 ; 24 part= 1 prim=0
VERTEX_DEF -4.576000, 64.576004, 3.932000, 0.000000, 0.000000, 1.000000, 0.497945,0.746953 ; 25 part= 1 prim=0
VERTEX_DEF -4.160000, 55.840004, 3.560000, 0.000000, 0.000000, 1.000000, 0.497945,0.498123 ; 26 part= 1 prim=0
VERTEX_DEF -4.160000, 64.160004, 3.560000, 0.000000, 0.000000, 1.000000, 0.497945,0.746953 ; 27 part= 1 prim=0
VERTEX_DEF -3.780000, 56.220005, 3.172000, 0.000000, 0.000000, 1.000000, 0.247350,0.498123 ; 28 part= 1 prim=0
VERTEX_DEF -3.780000, 63.780003, 3.172000, 0.000000, 0.000000, 1.000000, 0.247350,0.746953 ; 29 part= 1 prim=0
VERTEX_DEF -3.436000, 56.564003, 2.772000, 0.000000, 0.000000, 1.000000, 0.247350,0.498123 ; 30 part= 1 prim=0
VERTEX_DEF -3.436000, 63.436005, 2.772000, 0.000000, 0.000000, 1.000000, 0.247350,0.746953 ; 31 part= 1 prim=0
VERTEX_DEF -3.124000, 56.876003, 2.428000, 0.000000, 0.000000, 1.000000, 0.998595,0.750486 ; 32 part= 1 prim=0
VERTEX_DEF -3.124000, 63.124004, 2.428000, 0.000000, 0.000000, 1.000000, 0.998595,0.999316 ; 33 part= 1 prim=0
VERTEX_DEF -2.840000, 57.160004, 2.204000, 0.000000, 0.000000, 1.000000, 0.998595,0.750486 ; 34 part= 1 prim=0
VERTEX_DEF -2.840000, 62.840004, 2.204000, 0.000000, 0.000000, 1.000000, 0.998595,0.999316 ; 35 part= 1 prim=0
VERTEX_DEF -2.584000, 57.416004, 2.000000, 0.000000, 0.000000, 1.000000, 0.748624,0.750486 ; 36 part= 1 prim=0
VERTEX_DEF -2.584000, 62.584003, 2.000000, 0.000000, 0.000000, 1.000000, 0.748624,0.999316 ; 37 part= 1 prim=0
VERTEX_DEF -2.348000, 57.652004, 1.784000, 0.000000, 0.000000, 1.000000, 0.748624,0.750486 ; 38 part= 1 prim=0
VERTEX_DEF -2.348000, 62.348003, 1.784000, 0.000000, 0.000000, 1.000000, 0.748624,0.999316 ; 39 part= 1 prim=0
VERTEX_DEF -2.136000, 57.864002, 1.588000, 0.000000, 0.000000, 1.000000, 0.498618,0.750486 ; 40 part= 1 prim=0
VERTEX_DEF -2.136000, 62.136005, 1.588000, 0.000000, 0.000000, 1.000000, 0.498618,0.999316 ; 41 part= 1 prim=0
VERTEX_DEF -1.940000, 58.060005, 1.388000, 0.000000, 0.000000, 1.000000, 0.498618,0.750486 ; 42 part= 1 prim=0
VERTEX_DEF -1.940000, 61.940002, 1.388000, 0.000000, 0.000000, 1.000000, 0.498618,0.999316 ; 43 part= 1 prim=0
VERTEX_DEF -1.764000, 58.236004, 1.188000, 0.000000, 0.000000, 1.000000, 0.498618,0.750486 ; 44 part= 1 prim=0
VERTEX_DEF -1.764000, 61.764004, 1.188000, 0.000000, 0.000000, 1.000000, 0.498618,0.999316 ; 45 part= 1 prim=0
VERTEX_DEF -1.604000, 58.396004, 1.004000, 0.000000, 0.000000, 1.000000, 0.249237,0.750486 ; 46 part= 1 prim=0
VERTEX_DEF -1.604000, 61.604004, 1.004000, 0.000000, 0.000000, 1.000000, 0.249237,0.999316 ; 47 part= 1 prim=0
VERTEX_DEF -1.456000, 58.544003, 0.864000, 0.000000, 0.000000, 1.000000, 0.249237,0.750486 ; 48 part= 1 prim=0
VERTEX_DEF -1.456000, 61.456005, 0.864000, 0.000000, 0.000000, 1.000000, 0.249237,0.999316 ; 49 part= 1 prim=0
VERTEX_DEF -1.324000, 58.676003, 0.708000, 0.000000, 0.000000, 1.000000, 0.249237,0.750486 ; 50 part= 1 prim=0
VERTEX_DEF -1.324000, 61.324005, 0.708000, 0.000000, 0.000000, 1.000000, 0.249237,0.999316 ; 51 part= 1 prim=0
VERTEX_DEF -1.204000, 58.796005, 0.584000, 0.000000, 0.000000, 1.000000, 0.249237,0.750486 ; 52 part= 1 prim=0
VERTEX_DEF -1.204000, 61.204002, 0.584000, 0.000000, 0.000000, 1.000000, 0.249237,0.999316 ; 53 part= 1 prim=0
VERTEX_DEF 1.204000, 58.796005, 0.584000, 0.000000, 0.000000, 1.000000, 0.000406,0.750486 ; 54 part= 1 prim=0
VERTEX_DEF 1.204000, 61.204002, 0.584000, 0.000000, 0.000000, 1.000000, 0.000406,0.999316 ; 55 part= 1 prim=0
VERTEX_DEF 1.324000, 58.676003, 0.708000, 0.000000, 0.000000, 1.000000, 0.000406,0.750486 ; 56 part= 1 prim=0
VERTEX_DEF 1.324000, 61.324005, 0.708000, 0.000000, 0.000000, 1.000000, 0.000406,0.999316 ; 57 part= 1 prim=0
VERTEX_DEF 1.456000, 58.544003, 0.864000, 0.000000, 0.000000, 1.000000, 0.000406,0.750486 ; 58 part= 1 prim=0
VERTEX_DEF 1.456000, 61.456005, 0.864000, 0.000000, 0.000000, 1.000000, 0.000406,0.999316 ; 59 part= 1 prim=0
VERTEX_DEF 1.604000, 58.396004, 1.004000, 0.000000, 0.000000, 1.000000, 0.000406,0.750486 ; 60 part= 1 prim=0
VERTEX_DEF 1.604000, 61.604004, 1.004000, 0.000000, 0.000000, 1.000000, 0.000406,0.999316 ; 61 part= 1 prim=0
VERTEX_DEF 1.764000, 58.236004, 1.188000, 0.000000, 0.000000, 1.000000, 0.249788,0.750486 ; 62 part= 1 prim=0
VERTEX_DEF 1.764000, 61.764004, 1.188000, 0.000000, 0.000000, 1.000000, 0.249788,0.999316 ; 63 part= 1 prim=0
VERTEX_DEF 1.940000, 58.060005, 1.388000, 0.000000, 0.000000, 1.000000, 0.249788,0.750486 ; 64 part= 1 prim=0
VERTEX_DEF 1.940000, 61.940002, 1.388000, 0.000000, 0.000000, 1.000000, 0.249788,0.999316 ; 65 part= 1 prim=0
VERTEX_DEF 2.136000, 57.864002, 1.588000, 0.000000, 0.000000, 1.000000, 0.249788,0.750486 ; 66 part= 1 prim=0
VERTEX_DEF 2.136000, 62.136005, 1.588000, 0.000000, 0.000000, 1.000000, 0.249788,0.999316 ; 67 part= 1 prim=0
VERTEX_DEF 2.348000, 57.652004, 1.784000, 0.000000, 0.000000, 1.000000, 0.499794,0.750486 ; 68 part= 1 prim=0
VERTEX_DEF 2.348000, 62.348003, 1.784000, 0.000000, 0.000000, 1.000000, 0.499794,0.999316 ; 69 part= 1 prim=0
VERTEX_DEF 2.584000, 57.416004, 2.000000, 0.000000, 0.000000, 1.000000, 0.499794,0.750486 ; 70 part= 1 prim=0
VERTEX_DEF 2.584000, 62.584003, 2.000000, 0.000000, 0.000000, 1.000000, 0.499794,0.999316 ; 71 part= 1 prim=0
VERTEX_DEF 2.840000, 57.160004, 2.204000, 0.000000, 0.000000, 1.000000, 0.749765,0.750486 ; 72 part= 1 prim=0
VERTEX_DEF 2.840000, 62.840004, 2.204000, 0.000000, 0.000000, 1.000000, 0.749765,0.999316 ; 73 part= 1 prim=0
VERTEX_DEF 3.124000, 56.876003, 2.428000, 0.000000, 0.000000, 1.000000, 0.749765,0.750486 ; 74 part= 1 prim=0
VERTEX_DEF 3.124000, 63.124004, 2.428000, 0.000000, 0.000000, 1.000000, 0.749765,0.999316 ; 75 part= 1 prim=0
VERTEX_DEF 3.436000, 56.564003, 2.772000, 0.000000, 0.000000, 1.000000, -0.001481,0.498123 ; 76 part= 1 prim=0
VERTEX_DEF 3.436000, 63.436005, 2.772000, 0.000000, 0.000000, 1.000000, -0.001481,0.746953 ; 77 part= 1 prim=0
VERTEX_DEF 3.780000, 56.220005, 3.172000, 0.000000, 0.000000, 1.000000, -0.001481,0.498123 ; 78 part= 1 prim=0
VERTEX_DEF 3.780000, 63.780003, 3.172000, 0.000000, 0.000000, 1.000000, -0.001481,0.746953 ; 79 part= 1 prim=0
VERTEX_DEF 4.160000, 55.840004, 3.560000, 0.000000, 0.000000, 1.000000, 0.249114,0.498123 ; 80 part= 1 prim=0
VERTEX_DEF 4.160000, 64.160004, 3.560000, 0.000000, 0.000000, 1.000000, 0.249114,0.746953 ; 81 part= 1 prim=0
VERTEX_DEF 4.576000, 55.424004, 3.932000, 0.000000, 0.000000, 1.000000, 0.249114,0.498123 ; 82 part= 1 prim=0
VERTEX_DEF 4.576000, 64.576004, 3.932000, 0.000000, 0.000000, 1.000000, 0.249114,0.746953 ; 83 part= 1 prim=0
VERTEX_DEF 5.032001, 54.968002, 4.316000, 0.000000, 0.000000, 1.000000, 0.498496,0.498123 ; 84 part= 1 prim=0
VERTEX_DEF 5.032001, 65.032005, 4.316000, 0.000000, 0.000000, 1.000000, 0.498496,0.746953 ; 85 part= 1 prim=0
VERTEX_DEF 5.536000, 54.464005, 4.608000, 0.000000, 0.000000, 1.000000, 0.747843,0.498123 ; 86 part= 1 prim=0
VERTEX_DEF 5.536000, 65.536003, 4.608000, 0.000000, 0.000000, 1.000000, 0.747843,0.746953 ; 87 part= 1 prim=0
VERTEX_DEF 6.092000, 53.908005, 4.888000, 0.000000, 0.000000, 1.000000, 0.747843,0.498123 ; 88 part= 1 prim=0
VERTEX_DEF 6.092000, 66.092003, 4.888000, 0.000000, 0.000000, 1.000000, 0.747843,0.746953 ; 89 part= 1 prim=0
VERTEX_DEF 6.700000, 53.300003, 5.208000, 0.000000, 0.000000, 1.000000, -0.001491,0.244488 ; 90 part= 1 prim=0
VERTEX_DEF 6.700000, 66.700005, 5.208000, 0.000000, 0.000000, 1.000000, -0.001491,0.493318 ; 91 part= 1 prim=0
VERTEX_DEF 7.368001, 52.632004, 5.560000, 0.000000, 0.000000, 1.000000, 0.246700,0.244488 ; 92 part= 1 prim=0
VERTEX_DEF 7.368001, 67.368004, 5.560000, 0.000000, 0.000000, 1.000000, 0.246700,0.493318 ; 93 part= 1 prim=0
VERTEX_DEF 8.108001, 51.892002, 5.912000, 0.000000, 0.000000, 1.000000, 0.496683,0.246291 ; 94 part= 1 prim=0
VERTEX_DEF 8.108001, 68.108002, 5.912000, 0.000000, 0.000000, 1.000000, 0.496683,0.495121 ; 95 part= 1 prim=0
VERTEX_DEF 8.916000, 51.084003, 6.232000, 0.000000, 0.000000, 1.000000, 0.747255,0.246291 ; 96 part= 1 prim=0
VERTEX_DEF 8.916000, 68.916008, 6.232000, 0.000000, 0.000000, 1.000000, 0.747255,0.495121 ; 97 part= 1 prim=0
VERTEX_DEF 9.808001, 50.192001, 6.572001, 0.000000, 0.000000, 1.000000, 0.001479,0.001763 ; 98 part= 1 prim=0
VERTEX_DEF 9.808001, 69.808006, 6.572001, 0.000000, 0.000000, 1.000000, 0.001479,0.250594 ; 99 part= 1 prim=0
VERTEX_DEF 10.788001, 49.212002, 6.876000, 0.000000, 0.000000, 1.000000, 0.252027,0.001763 ; 100 part= 1 prim=0
VERTEX_DEF 10.788001, 70.788002, 6.876000, 0.000000, 0.000000, 1.000000, 0.252027,0.250594 ; 101 part= 1 prim=0
VERTEX_DEF 11.868001, 48.132004, 7.184000, 0.000000, 0.000000, 1.000000, 0.500195,0.001763 ; 102 part= 1 prim=0
VERTEX_DEF 11.868001, 71.868004, 7.184000, 0.000000, 0.000000, 1.000000, 0.500195,0.250594 ; 103 part= 1 prim=0
VERTEX_DEF 13.056001, 46.944004, 7.480000, 0.000000, 0.000000, 1.000000, 0.748941,0.001763 ; 104 part= 1 prim=0
VERTEX_DEF 13.056001, 73.056007, 7.480000, 0.000000, 0.000000, 1.000000, 0.748941,0.250594 ; 105 part= 1 prim=0
VERTEX_DEF 14.360001, 45.640003, 7.752000, 0.000000, 0.000000, 1.000000, 0.748941,0.001763 ; 106 part= 1 prim=0
VERTEX_DEF 14.360001, 74.360008, 7.752000, 0.000000, 0.000000, 1.000000, 0.748941,0.250594 ; 107 part= 1 prim=0
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_OST_ZM_Light_Mayak03 label word
bgl_riff_start_OST_ZM_Light_Mayak03 label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_OST_ZM_Light_Mayak03 - $ - 4
LOD_0_OST_ZM_Light_Mayak03 label BGLCODE
; NonAlpha
OST_ZM_Light_Mayak03_NonAlpha label BGLCODE
BGL_CALL_32 OST_ZM_Light_Mayak03_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
OST_ZM_Light_Mayak03_MasterScale_1 label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> ZM_SG_LAMP_MAYAK03.BMP;ZM_SG_LAMP_MAYAK03_LM.BMP;;
IFIN1 k_ebeney_materi, 28Ch, 2, 4
IFIN1 naxyi_01, 33bh, 0, 50
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 55, 54, 53 ; poly=1 part=1
DRAW_TRI 52, 53, 54 ; poly=2 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_01 label BGLCODE
IFIN1 naxyi_02, 33bh, 50, 80
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 57, 56, 51 ; poly=3 part=1
DRAW_TRI 50, 51, 56 ; poly=4 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_02 label BGLCODE
IFIN1 naxyi_03, 33bh, 80, 120
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 59, 58, 49 ; poly=5 part=1
DRAW_TRI 48, 49, 58 ; poly=6 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_03 label BGLCODE
IFIN1 naxyi_04, 33bh, 120, 180
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 61, 60, 47 ; poly=7 part=1
DRAW_TRI 46, 47, 60 ; poly=8 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_04 label BGLCODE
IFIN1 naxyi_05, 33bh, 180, 250
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 63, 62, 45 ; poly=9 part=1
DRAW_TRI 44, 45, 62 ; poly=10 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_05 label BGLCODE
IFIN1 naxyi_06, 33bh, 250, 330
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 65, 64, 43 ; poly=11 part=1
DRAW_TRI 42, 43, 64 ; poly=12 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_06 label BGLCODE
IFIN1 naxyi_07, 33bh, 330, 410
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 67, 66, 41 ; poly=13 part=1
DRAW_TRI 40, 41, 66 ; poly=14 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_07 label BGLCODE
IFIN1 naxyi_08, 33bh, 410, 510
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 69, 68, 39 ; poly=15 part=1
DRAW_TRI 38, 39, 68 ; poly=16 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_08 label BGLCODE
IFIN1 naxyi_09, 33bh, 510, 620
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 71, 70, 37 ; poly=17 part=1
DRAW_TRI 36, 37, 70 ; poly=18 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_09 label BGLCODE
IFIN1 naxyi_10, 33bh, 620, 750
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 73, 72, 35 ; poly=19 part=1
DRAW_TRI 34, 35, 72 ; poly=20 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_10 label BGLCODE
IFIN1 naxyi_11, 33bh, 750, 900
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 75, 74, 33 ; poly=21 part=1
DRAW_TRI 32, 33, 74 ; poly=22 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_11 label BGLCODE
IFIN1 naxyi_12, 33bh, 900, 1100
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 77, 76, 31 ; poly=23 part=1
DRAW_TRI 30, 31, 76 ; poly=24 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_12 label BGLCODE
IFIN1 naxyi_13, 33bh, 1100, 1500
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 79, 78, 29 ; poly=25 part=1
DRAW_TRI 28, 29, 78 ; poly=26 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_13 label BGLCODE
IFIN1 naxyi_14, 33bh, 1500, 2000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 81, 80, 27 ; poly=27 part=1
DRAW_TRI 26, 27, 80 ; poly=28 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_14 label BGLCODE
IFIN1 naxyi_15, 33bh, 2000, 2700
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 83, 82, 25 ; poly=29 part=1
DRAW_TRI 24, 25, 82 ; poly=30 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_15 label BGLCODE
IFIN1 naxyi_16, 33bh, 2700, 3600
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 85, 84, 23 ; poly=31 part=1
DRAW_TRI 22, 23, 84 ; poly=32 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_16 label BGLCODE
IFIN1 naxyi_17, 33bh, 3600, 4700
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 87, 86, 21 ; poly=33 part=1
DRAW_TRI 20, 21, 86 ; poly=34 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_17 label BGLCODE
IFIN1 naxyi_18, 33bh, 4700, 6000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 89, 88, 19 ; poly=35 part=1
DRAW_TRI 18, 19, 88 ; poly=36 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_18 label BGLCODE
IFIN1 naxyi_19, 33bh, 6000, 7000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 91, 90, 17 ; poly=37 part=1
DRAW_TRI 16, 17, 90 ; poly=38 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_19 label BGLCODE
IFIN1 naxyi_20, 33bh, 7000, 8400
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 93, 92, 15 ; poly=39 part=1
DRAW_TRI 14, 15, 92 ; poly=40 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_20 label BGLCODE
IFIN1 naxyi_21, 33bh, 8400, 10000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 95, 94, 13 ; poly=41 part=1
DRAW_TRI 12, 13, 94 ; poly=42 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_21 label BGLCODE
IFIN1 naxyi_22, 33bh, 10000, 12000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 97, 96, 11 ; poly=43 part=1
DRAW_TRI 10, 11, 96 ; poly=44 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_22 label BGLCODE
IFIN1 naxyi_23, 33bh, 12000, 15000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 99, 98, 9 ; poly=45 part=1
DRAW_TRI 8, 9, 98 ; poly=46 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_23 label BGLCODE
IFIN1 naxyi_24, 33bh, 15000, 18000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 101, 100, 7 ; poly=47 part=1
DRAW_TRI 6, 7, 100 ; poly=48 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_24 label BGLCODE
IFIN1 naxyi_25, 33bh, 18000, 21000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 103, 102, 5 ; poly=49 part=1
DRAW_TRI 4, 5, 102 ; poly=50 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_25 label BGLCODE
IFIN1 naxyi_26, 33bh, 21000, 25000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 105, 104, 3 ; poly=51 part=1
DRAW_TRI 2, 3, 104 ; poly=52 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_26 label BGLCODE
IFIN1 naxyi_27, 33bh, 25000, 30000
DRAW_TRI_BEGIN 0, 108
DRAW_TRI 107, 106, 1 ; poly=53 part=1
DRAW_TRI 0, 1, 106 ; poly=54 part=1
DRAW_TRI_END
JUMP pizdets
naxyi_27 label BGLCODE
pizdets label BGLCODE
k_ebeney_materi label BGLCODE
BGL_RETURN
bgl_riff_end_OST_ZM_Light_Mayak03 label BGLCODE
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\GMAX\gamepacks\fs2004\Zmeinyy\OST_ZM_Light_Mayak03
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 03/16/11 14:58:10
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------